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Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

...focus on bd

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

OFFENSIVE

Broadsword

18 Damage

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Sustainer

5 Health/s
125% Mana Regeneration

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

DEFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Null Stone

Periodically blocks single-target abilities.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 1

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 2

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 3

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 4

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 5

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 6

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 7

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 8

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 9

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 10

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 11

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 12

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 13

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25