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HERO: Scout
TITLE: deidarahei's Scout Guide
Written By: deidarahei
Date Last Modified: 06/22/16
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
...focus on bd
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Merrick's Bounty
Generates extra gold when not killing creeps
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bound Eye
Reveals stealth around the wielder.
Drops upon wielder's death.
Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Broadsword
18 Damage
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Sustainer
5 Health/s
125% Mana Regeneration
Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Null Stone
Periodically blocks single-target abilities.
Firebrand
Firebrand Modifier
Boosts your agility, movement speed, and attack speed.
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 1
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 2
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 3
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 4
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 5
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 6
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 7
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 8
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 9
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 10
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 11
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 12
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 13
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25