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HERO: Night Hound
TITLE: Night Hound Hoodlum Guide - Forest o
Written By: Kah_Boom
Date Last Modified: 07/28/15
Smoke Bomb
Target a location to create a smoke cloud.
Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.
Pounce
Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.
Backstab
Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.
Invisibility
Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.
Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Hide invisible and last hit the creep til you're farm. Start w/ fleetfeet then buy a hatchet, 2 duck boots, shield, steeamboots, elders, brutalize, &savage,etc. Each build varies from game2game, & P2P
Fleetfeet
6 Agility
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Duck Boots
3 Agility
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Invisibility
Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.
Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.
LVL 1
Backstab
Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.
LVL 2
Pounce
Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.
LVL 3
Smoke Bomb
Target a location to create a smoke cloud.
Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.
LVL 4
Pounce
Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.
LVL 5
Pounce
Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.
LVL 6
Pounce
Target a unit to teleport behind it, dealing an attack with bonus 30 / 60 / 90 / 120 Physical Damage.
LVL 7
Backstab
Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.
LVL 8
Backstab
Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.
LVL 9
Backstab
Passively adds 30 / 60 / 90 / 120% of Agility to your attack as damage when attacking from behind.
LVL 10
Invisibility
Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.
Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.
LVL 11
Invisibility
Passively grants 3 / 9 / 15 Agility and permanent stealth with a 4.5 / 3.5 / 2.5 second fade time. Invisibility becomes inactive when Night Hound is Silenced.
Stealth will not break when using items. This skill can be upgraded at levels 1, 6 and 11.
LVL 12
Smoke Bomb
Target a location to create a smoke cloud.
Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Smoke Bomb
Target a location to create a smoke cloud.
Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.
LVL 15
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 16
Smoke Bomb
Target a location to create a smoke cloud.
Enemies in the cloud are inflicted with Silence, 40 / 50 / 60 / 70% Miss chance, -25% Movement Speed.
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25