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Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
Elemental Void
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.
Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Jade Spire
Bonus Cast Range
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Null Stone
Periodically blocks single-target abilities.
Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
LVL 1
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
LVL 2
Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
LVL 3
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
LVL 4
Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
LVL 5
Elemental Void
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.
Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.
LVL 6
Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
LVL 7
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
LVL 8
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
LVL 9
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 10
Elemental Void
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.
Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.
LVL 11
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Elemental Void
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.
Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
LVL 22
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
LVL 23
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
LVL 24
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
LVL 25