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Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

Devour

Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Best Guide Ever :D

STARTING

Crushing Claws

3 Strength

Health Potion

Use to heal target 400 Health over 10 seconds.

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Homecoming Stone

Teleports you to a friendly structure.

Marchers

Movement Modifier
45 Movement Speed

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Null Stone

Periodically blocks single-target abilities.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

LVL 1

Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

LVL 2

Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

LVL 3

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

LVL 4

Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

LVL 5

Devour

Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.

LVL 6

Guttling Hook

Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90 / 180 / 270 / 360 Physical Damage.

Staff of the Master increases range by 400 and reduces the cooldown to 10 seconds.

LVL 7

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

LVL 8

Decay

Activate to toggle on or off. While on, deals 30 / 60 / 90 / 120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed.

LVL 9

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

LVL 10

Devour

Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.

LVL 11

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

LVL 12

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

LVL 13

Cadaver Armor

Passively grants {0,1,2,3,4} Magic Armor.
\Permanently gain
{0,1,1.5,2,2.5} Strength when a nearby enemy hero dies.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Devour

Target an enemy unit and channel to deal 75 / 125 / 175 Magic Damage per second and Heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25