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HERO: Drunken Master
TITLE: Ensid's Drunken Master Guide
Written By: Ensid
Date Last Modified: 08/14/18
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
3 Point Strike
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
12 second cooldown for the affected target upon activating all strike points.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Drunken Master is very mobile hero that can also carry, he can easily disjoint a lot of spells with Stagger and deal high damage with Lunge because of crit stacking with it.
Health Potion
Use to heal target 400 Health over 10 seconds.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Homecoming Stone
Teleports you to a friendly structure.
Lex Talionis
Lowers both yours and target's Armor.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Corrupted Sword
Can be consumed to permanently gain damage.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Portal Key
Grants the ability to teleport short distances.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
LVL 1
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
LVL 2
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
LVL 3
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
LVL 4
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
LVL 5
3 Point Strike
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
12 second cooldown for the affected target upon activating all strike points.
LVL 6
Stagger
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
LVL 7
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
LVL 8
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
LVL 9
Lunge
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
LVL 10
3 Point Strike
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
12 second cooldown for the affected target upon activating all strike points.
LVL 11
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
LVL 12
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
LVL 13
Drink
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
3 Point Strike
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
12 second cooldown for the affected target upon activating all strike points.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25