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Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

Piercing Arrows

Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.

Each arrow deals 75 / 125 / 175 Magic Damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Duck Boots

3 Agility

Guardian Ring

2 Armor

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Merrick's Bounty

Generates extra gold when not killing creeps

Minor Totem

1 Strength
1 Agility
1 Intelligence

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Soulscream Ring

3 Strength
6 Agility
3 Intelligence

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Lightbrand

Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Icebrand

Freeze Modifier
Grants a slowing attack.

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

LVL 1

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 2

Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

LVL 3

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 4

Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

LVL 5

Piercing Arrows

Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.

Each arrow deals 75 / 125 / 175 Magic Damage.

LVL 6

Crippling Volley

Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.

LVL 7

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

LVL 8

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

LVL 9

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

LVL 10

Piercing Arrows

Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.

Each arrow deals 75 / 125 / 175 Magic Damage.

LVL 11

Call of the Damned

Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

LVL 12

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

LVL 13

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

LVL 14

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

LVL 15

Piercing Arrows

Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.

Each arrow deals 75 / 125 / 175 Magic Damage.

LVL 16

Split Fire

Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.

Activate to turn Split Fire on/off.

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25