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Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
Protective Melody
Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.
Staff of the Master allows Rhapsody to move while channeling. Increases duration.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
HARD SUPPORT GUIDE
1º Give a bottle for mid
2º Take a small lane
3º Put Wards
4º Stack Jungle
5º If necessary , die to save his friends !
6º Become a walking hospital
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Portal Key
Grants the ability to teleport short distances.
Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Lex Talionis
Lowers both yours and target's Armor.
Abyssal Skull
Grants allied melee units a lifesteal aura.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Astrolabe
Activate to heal nearby allies.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Ring of Sorcery
When activated, replenishes 135 mana to self and nearby allies.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
LVL 1
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
LVL 2
Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
LVL 3
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
LVL 4
Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
LVL 5
Protective Melody
Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.
Staff of the Master allows Rhapsody to move while channeling. Increases duration.
LVL 6
Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
LVL 7
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
LVL 8
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
LVL 9
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
LVL 10
Protective Melody
Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.
Staff of the Master allows Rhapsody to move while channeling. Increases duration.
LVL 11
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
LVL 12
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
LVL 13
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Protective Melody
Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.
Staff of the Master allows Rhapsody to move while channeling. Increases duration.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25