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HERO: Monkey King
TITLE: Lucas510's Monkey King Guide
Written By: Lucas510
Date Last Modified: 06/09/15
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Null Stone
Periodically blocks single-target abilities.
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 1
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 2
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 3
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 4
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 5
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 6
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 7
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 8
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 9
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 10
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 11
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 12
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 13
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25