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HERO: Electrician
TITLE: How to Electrician
Written By: WeakAssNewb
Date Last Modified: 01/11/16
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
How do I Electrician?
i dunno lol...
Don't like my guide? Send your angry comments to: MrHappyface@Hotmail.com
Ring of the Teacher
Grants a minor Armor and mana regeneration aura.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bolstering Armband
6 Strength
Crushing Claws
3 Strength
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Marchers
Movement Modifier
45 Movement Speed
Mighty Blade
10 Strength
Soultrap
Charge with hero deaths. Use charges to heal or damage.
Puzzlebox
Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Homecoming Stone
Teleports you to a friendly structure.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Portal Key
Grants the ability to teleport short distances.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Null Stone
Periodically blocks single-target abilities.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 1
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 2
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 3
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 4
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 5
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
LVL 6
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 7
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 8
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 9
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 10
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
LVL 11
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 12
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 13
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25