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HERO: Voodoo Jester
TITLE: ifastgo's Voodoo
Written By: ifastgo
Date Last Modified: 07/23/21
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
Spirit Ward
Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.
Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Older school
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Orb of Zamos
Buffs you and a nearby ally with speed.
Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Grave Locket
Collects gold and experience from an ally's kills.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Pegasus Boots
Movement Modifier
125 Movement Speed. Use to teleport to units and buildings.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Spiked Bola
Cast to Disarm an enemy.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Sand Scepter
Immobilizes enemies & dispels
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
LVL 1
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
LVL 2
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
LVL 3
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
LVL 4
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
LVL 5
Spirit Ward
Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.
Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
LVL 6
Cursed Ground
Target a location to apply Cursed to enemy heroes in the radius for 12 seconds.
Every 4 seconds Cursed targets take 16 / 24 / 32 / 40% of Health lost in Magic Damage since Cursed was applied. Also takes 6 / 12 / 16 / 20 Magic Damage per second while active.
LVL 7
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
LVL 8
Acid Cocktail
Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2 / 4 / 6 / 8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit.
Creeps are stunned for 5 seconds and take 75 / 100 / 125 / 150 Magic Damage
LVL 9
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
LVL 10
Spirit Ward
Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.
Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
LVL 11
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
LVL 12
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
LVL 13
Mojo
Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds.
Good Mojo heals the target for 15 / 25 / 35 / 45 Health per second.
Bad Mojo deals 15 / 25 / 35 / 45 Magic Damage per second to the target.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Spirit Ward
Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward will attack the nearest enemy hero, dealing 200 / 300 / 400 Physical Damage per second. At level 3, the attacks will bounce to an additional target.
Staff of the Master increases the Spirit Ward's Damage and increases the number of bounces to 0 / 1 / 2 additional targets, and is no longer channeling (but still cancels if Stunned, Silenced or killed).
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25