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HERO: Monkey King
TITLE: Axelay's Monkey King Guide
Written By: Axelay
Date Last Modified: 06/07/20
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Axelay's Monkey King Guide.
Monkey King's strengths:
Movement
Combo damage
Short cooldowns
Elusiveness
This item build supports all of that and is meant to be used aggressively
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Twin Blades
Grants a secondary attack.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 1
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 2
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 3
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 4
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 5
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 6
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 7
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 8
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 9
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 10
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 11
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 12
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 13
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25