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Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

INTRODUCE YOUR GUIDE . . .

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Null Stone

Periodically blocks single-target abilities.

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 1

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 2

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 3

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 4

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 5

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 6

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 7

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 8

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 9

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 10

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 11

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 12

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 13

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 25