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Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Farm hard, smash 'em
Nullfire blade slows.

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

OFFENSIVE

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

DEFENSIVE

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 1

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 2

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 3

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 4

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 5

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

LVL 6

Horned Strike

When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a
15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.

LVL 7

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 8

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 9

Might of the Herd

Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.

Activate to apply
-35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.

LVL 10

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

LVL 11

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 12

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 13

Stampede

Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.

When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.

Enemy heroes in your way will have
Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

The Chains That Bind

Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25