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Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Farm hard, smash 'em
Nullfire blade slows.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 1
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 2
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 3
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 4
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 5
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
LVL 6
Horned Strike
When available, passively grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.
Grants a 15% Movement Speed boost for 1.5 seconds after activation. Illusions deal 33% damage upon proccing. While moving, cooldown is reduced at a rate of (Movement Speed)/1000 seconds.
LVL 7
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 8
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 9
Might of the Herd
Passively grants 4 / 6 / 8 / 10% Movement Speed and gains 4 / 6 / 8 / 10% of Movement Speed in Attack Damage.
Activate to apply -35 / 50 / 65 / 80 Movement Speed to enemies for up to 4 seconds within radius.
LVL 10
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
LVL 11
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 12
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 13
Stampede
Target an enemy unit to charge towards it, gaining everything-walking & vision of the enemy.
When close, you will pounce on the target, dealing 100 / 140 / 180 / 220 Physical Damage and applying a 1 / 1.2 / 1.4 / 1.6 second Stun while knocking them back.
Enemy heroes in your way will have Horned Strike applied to them. If the target dies early, Stampede will be placed on a 10 second cooldown instead.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
The Chains That Bind
Target an enemy hero to drag him behind you for 2.5 / 3 / 3.5 seconds. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25