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HERO: Amun-Ra
TITLE: ^960 RAAAAAAAAAAAAAAAAAAAA
Written By: Kruc
Date Last Modified: 05/09/18
Path of Destruction
Costs 20% Max Health to cast.
Target a position to create a path of flames to walk through anything, ending in a meteor.
The meteor inflicts a 1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.
If Amun-Ra is struck by the meteor, he gains 20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.
Ignite
Costs 15% Max Health on impact.
Amun-Ra lights himself on fire, exploding after 1.5 seconds.
Nearby enemies receive 60 / 100 / 140 / 180 + 5% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.
Ashes to Ashes
Passively grants +2 / 3 / 4 / 5 Health Regeneration.
Whenever you take damage, you deal up to 20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.
Pyroclasmic Rebirth
On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
RAAAAAAAAAAAAAAAAAAAAAAAAAAAA
nuff said...
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Trinket of Restoration
2 Health Regeneration
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Lifetube
4.5 Health/s
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Corrupted Sword
Can be consumed to permanently gain damage.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Portal Key
Grants the ability to teleport short distances.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Bound Eye
Reveals stealth around the wielder.
Drops upon wielder's death.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Path of Destruction
Costs 20% Max Health to cast.
Target a position to create a path of flames to walk through anything, ending in a meteor.
The meteor inflicts a 1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.
If Amun-Ra is struck by the meteor, he gains 20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.
LVL 1
Ashes to Ashes
Passively grants +2 / 3 / 4 / 5 Health Regeneration.
Whenever you take damage, you deal up to 20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.
LVL 2
Ashes to Ashes
Passively grants +2 / 3 / 4 / 5 Health Regeneration.
Whenever you take damage, you deal up to 20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.
LVL 3
Ignite
Costs 15% Max Health on impact.
Amun-Ra lights himself on fire, exploding after 1.5 seconds.
Nearby enemies receive 60 / 100 / 140 / 180 + 5% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.
LVL 4
Ashes to Ashes
Passively grants +2 / 3 / 4 / 5 Health Regeneration.
Whenever you take damage, you deal up to 20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.
LVL 5
Pyroclasmic Rebirth
On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.
LVL 6
Ashes to Ashes
Passively grants +2 / 3 / 4 / 5 Health Regeneration.
Whenever you take damage, you deal up to 20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.
LVL 7
Path of Destruction
Costs 20% Max Health to cast.
Target a position to create a path of flames to walk through anything, ending in a meteor.
The meteor inflicts a 1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.
If Amun-Ra is struck by the meteor, he gains 20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.
LVL 8
Path of Destruction
Costs 20% Max Health to cast.
Target a position to create a path of flames to walk through anything, ending in a meteor.
The meteor inflicts a 1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.
If Amun-Ra is struck by the meteor, he gains 20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.
LVL 9
Ignite
Costs 15% Max Health on impact.
Amun-Ra lights himself on fire, exploding after 1.5 seconds.
Nearby enemies receive 60 / 100 / 140 / 180 + 5% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.
LVL 10
Pyroclasmic Rebirth
On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.
LVL 11
Path of Destruction
Costs 20% Max Health to cast.
Target a position to create a path of flames to walk through anything, ending in a meteor.
The meteor inflicts a 1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.
If Amun-Ra is struck by the meteor, he gains 20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.
LVL 12
Ignite
Costs 15% Max Health on impact.
Amun-Ra lights himself on fire, exploding after 1.5 seconds.
Nearby enemies receive 60 / 100 / 140 / 180 + 5% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.
LVL 13
Ignite
Costs 15% Max Health on impact.
Amun-Ra lights himself on fire, exploding after 1.5 seconds.
Nearby enemies receive 60 / 100 / 140 / 180 + 5% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Pyroclasmic Rebirth
On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25