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Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

LVL 1

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 2

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

LVL 3

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 4

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

LVL 5

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 6

Vampiric Flight

Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.

Increases the damage by 30 and heal by 10 for each
Essence Dampeer possesses.

LVL 7

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 8

Terrorize

Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.

Increase the damage by 35 and the fear duration by 0.25 seconds for each
Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.

LVL 9

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 10

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 11

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 12

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 13

Bloodthirst

Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Passively gains 10 Attack Speed for each
Essence Dampeer possesses.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Consume

Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.

Adds an
Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25