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Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

I won't offer all items you can build for this hero, just those which are fitting most of the games, you can decide for yourself which other items get.

STARTING

Punchdagger

9 Damage

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

OFFENSIVE

Acolyte's Staff

25 Intelligence

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Lightbrand

Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks

DEFENSIVE

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Jade Spire

Bonus Cast Range

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 1

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 2

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 3

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 4

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 5

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

LVL 6

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 7

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 8

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 9

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 10

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

LVL 11

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 12

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 13

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25