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HERO: Rhapsody
TITLE: How to Rhapsody
Written By: WeakAssNewb
Date Last Modified: 09/24/17
Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
Protective Melody
Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.
Staff of the Master allows Rhapsody to move while channeling. Increases duration.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
How do I Rhapsody?
I dunno... lol
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ring of the Teacher
Grants a minor Armor and mana regeneration aura.
Glowstone
200 Health
120 Mana
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Manatube
100% Mana Regeneration
Marchers
Movement Modifier
45 Movement Speed
Mighty Blade
10 Strength
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Neophyte's Book
10 Intelligence
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Sand Scepter
Immobilizes enemies & dispels
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
LVL 1
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
LVL 2
Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
LVL 3
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
LVL 4
Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
LVL 5
Protective Melody
Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.
Staff of the Master allows Rhapsody to move while channeling. Increases duration.
LVL 6
Staccato
Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.
LVL 7
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
LVL 8
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
LVL 9
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
LVL 10
Disco Inferno
Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.
LVL 11
Protective Melody
Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.
Staff of the Master allows Rhapsody to move while channeling. Increases duration.
LVL 12
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
LVL 13
Arcane Hymn
Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.
Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Protective Melody
Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.
Staff of the Master allows Rhapsody to move while channeling. Increases duration.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25