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Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Rush early Thunderclaw for massive farm.
You need to be agressive and get in the thick of the team fights.
Ult from a distance to catch stragglers with low life.
Apprentice's Robe
6 Intelligence
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Lightbrand
Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks
Bound Eye
Reveals stealth around the wielder.
Drops upon wielder's death.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 1
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 2
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 3
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 4
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 5
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
LVL 6
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 7
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 8
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 9
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 10
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
LVL 11
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 23
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 24
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 25