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HERO: Moraxus
TITLE: 1400mmr long lane moraxus guide
Written By: DoomBlyad
Date Last Modified: 08/23/17
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
Matraxe
Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.
Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.
Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Farm on lane or not, meh. Get harassed. Buy potion and continue. Buy lane ward. You have very high survivability.
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Merrick's Bounty
Generates extra gold when not killing creeps
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Homecoming Stone
Teleports you to a friendly structure.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Portal Key
Grants the ability to teleport short distances.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
LVL 1
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
LVL 2
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
LVL 3
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
LVL 4
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
LVL 5
Matraxe
Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.
Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.
Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.
LVL 6
More Axes
Target a position to hurl an axe in that direction.
The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.
Maximum of {0,2,3,4,5} axes that refresh every 5 seconds.
LVL 7
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
LVL 8
Quake
Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.
LVL 9
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
LVL 10
Matraxe
Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.
Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.
Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.
LVL 11
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
LVL 12
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
LVL 13
Arcane Shield
Passively adds {0,2,4,6,8} Armor.
Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Matraxe
Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.
Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.
Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25