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HERO: Artillery
TITLE: spyda_'s Artillery Guide
Written By: `Death```
Date Last Modified: 09/22/18
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
gg guid
last hits
play safe
dont dive
Duck Boots
3 Agility
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Sorcery Boots
When activated, replenishes 160 mana to self and nearby allies.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 1
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 2
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 3
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 4
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 5
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 6
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 7
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 8
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 9
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 10
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 11
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 12
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 13
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25