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Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
Kelp Field
Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.
For 5 seconds, any enemies who move too far 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Ninja Bubbles
Health Potion
Use to heal target 400 Health over 10 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.
Homecoming Stone
Teleports you to a friendly structure.
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Portal Key
Grants the ability to teleport short distances.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Null Stone
Periodically blocks single-target abilities.
Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
LVL 1
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
LVL 2
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
LVL 3
Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
LVL 4
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
LVL 5
Kelp Field
Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.
For 5 seconds, any enemies who move too far 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.
LVL 6
Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
LVL 7
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
LVL 8
Shell Surf
Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.
LVL 9
Song of the Sea
Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.
LVL 10
Kelp Field
Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.
For 5 seconds, any enemies who move too far 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.
LVL 11
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
LVL 12
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
LVL 13
Take Cover
Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.
This ability can be toggled to be autocast.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Kelp Field
Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.
For 5 seconds, any enemies who move too far 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25