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Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

You know what to do

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Merrick's Bounty

Generates extra gold when not killing creeps

Minor Totem

1 Strength
1 Agility
1 Intelligence

ESSENTIAL

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 1

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 2

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 3

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 4

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 5

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 6

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 7

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 8

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 9

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 10

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 11

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 12

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 13

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25