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Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Remember:
- Idol is now actually worth it!,
-SOTM doubles the axing-output and thus doubles badassery
-Stacking armour > HP
Be hyper aggressive!

STARTING

Crushing Claws

3 Strength

Health Potion

Use to heal target 400 Health over 10 seconds.

Homecoming Stone

Teleports you to a friendly structure.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Portal Key

Grants the ability to teleport short distances.

OFFENSIVE

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sand Scepter

Immobilizes enemies & dispels

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Spiked Bola

Cast to Disarm an enemy.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 1

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 2

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 3

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 4

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 5

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

LVL 6

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 7

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 8

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 9

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 10

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

LVL 11

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 12

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 13

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25