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Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
If you don't understand... cool story bro.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Marchers
Movement Modifier
45 Movement Speed
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Corrupted Sword
Can be consumed to permanently gain damage.
Twin Blades
Grants a secondary attack.
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 1
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 2
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 3
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 4
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 5
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 6
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 7
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 8
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 9
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 10
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 11
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 12
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 13
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25