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Stalk
Activate to gain Stalk for 3.5 seconds.
Stalk grants you Stealth with a 0.5 second fade time and +50 / 75 / 100 / 125% Movement Speed. While Stalk is active, you deal 90 / 100 / 110 / 120 Magic Damage to any enemy you pass through.
Barrel Roll
Target a location to quickly move there and back to your original position.
Enemies passed through are dealt 100 / 165 / 230 / 295 Magic Damage and -30 / -37 / -44 / -50% Movement Speed for 3.5 seconds.
Gash
Passively grants 5 / 6 / 7 / 8% bonus damage for 3 seconds when dealing non-DoT Damage.
Stacks up to 3 / 4 / 5 / 6 times on the same enemy.
Berserk
Activate to gain 80 / 120 / 160 Attack Speed for 30 seconds.
Staff of the Master Delays your death for 4 seconds while active and refreshes your other spell cooldowns upon triggering. Death delay duration extends by 4 seconds for every kill you get.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Corrupted Sword
Can be consumed to permanently gain damage.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Null Stone
Periodically blocks single-target abilities.
Spiked Bola
Cast to Disarm an enemy.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Stalk
Activate to gain Stalk for 3.5 seconds.
Stalk grants you Stealth with a 0.5 second fade time and +50 / 75 / 100 / 125% Movement Speed. While Stalk is active, you deal 90 / 100 / 110 / 120 Magic Damage to any enemy you pass through.
LVL 1
Barrel Roll
Target a location to quickly move there and back to your original position.
Enemies passed through are dealt 100 / 165 / 230 / 295 Magic Damage and -30 / -37 / -44 / -50% Movement Speed for 3.5 seconds.
LVL 2
Stalk
Activate to gain Stalk for 3.5 seconds.
Stalk grants you Stealth with a 0.5 second fade time and +50 / 75 / 100 / 125% Movement Speed. While Stalk is active, you deal 90 / 100 / 110 / 120 Magic Damage to any enemy you pass through.
LVL 3
Barrel Roll
Target a location to quickly move there and back to your original position.
Enemies passed through are dealt 100 / 165 / 230 / 295 Magic Damage and -30 / -37 / -44 / -50% Movement Speed for 3.5 seconds.
LVL 4
Stalk
Activate to gain Stalk for 3.5 seconds.
Stalk grants you Stealth with a 0.5 second fade time and +50 / 75 / 100 / 125% Movement Speed. While Stalk is active, you deal 90 / 100 / 110 / 120 Magic Damage to any enemy you pass through.
LVL 5
Barrel Roll
Target a location to quickly move there and back to your original position.
Enemies passed through are dealt 100 / 165 / 230 / 295 Magic Damage and -30 / -37 / -44 / -50% Movement Speed for 3.5 seconds.
LVL 6
Stalk
Activate to gain Stalk for 3.5 seconds.
Stalk grants you Stealth with a 0.5 second fade time and +50 / 75 / 100 / 125% Movement Speed. While Stalk is active, you deal 90 / 100 / 110 / 120 Magic Damage to any enemy you pass through.
LVL 7
Barrel Roll
Target a location to quickly move there and back to your original position.
Enemies passed through are dealt 100 / 165 / 230 / 295 Magic Damage and -30 / -37 / -44 / -50% Movement Speed for 3.5 seconds.
LVL 8
Gash
Passively grants 5 / 6 / 7 / 8% bonus damage for 3 seconds when dealing non-DoT Damage.
Stacks up to 3 / 4 / 5 / 6 times on the same enemy.
LVL 9
Gash
Passively grants 5 / 6 / 7 / 8% bonus damage for 3 seconds when dealing non-DoT Damage.
Stacks up to 3 / 4 / 5 / 6 times on the same enemy.
LVL 10
Berserk
Activate to gain 80 / 120 / 160 Attack Speed for 30 seconds.
Staff of the Master Delays your death for 4 seconds while active and refreshes your other spell cooldowns upon triggering. Death delay duration extends by 4 seconds for every kill you get.
LVL 11
Berserk
Activate to gain 80 / 120 / 160 Attack Speed for 30 seconds.
Staff of the Master Delays your death for 4 seconds while active and refreshes your other spell cooldowns upon triggering. Death delay duration extends by 4 seconds for every kill you get.
LVL 12
Gash
Passively grants 5 / 6 / 7 / 8% bonus damage for 3 seconds when dealing non-DoT Damage.
Stacks up to 3 / 4 / 5 / 6 times on the same enemy.
LVL 13
Gash
Passively grants 5 / 6 / 7 / 8% bonus damage for 3 seconds when dealing non-DoT Damage.
Stacks up to 3 / 4 / 5 / 6 times on the same enemy.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Berserk
Activate to gain 80 / 120 / 160 Attack Speed for 30 seconds.
Staff of the Master Delays your death for 4 seconds while active and refreshes your other spell cooldowns upon triggering. Death delay duration extends by 4 seconds for every kill you get.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25