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Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,0,0);">^:SOLO, RANGED, GANKER
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+RIFTSHARDS=ATT. & MOV. SPEED 1.429 (1.538) & 468 (504), DAMAGE 337 (315), ARMOR 15.3 (17.8), HP 2317 (2659, MP 2339 (2118)</span>

STARTING

Apprentice's Robe

6 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 1

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 2

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 3

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 4

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 5

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 6

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 7

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 8

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 9

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 10

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 11

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 12

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 13

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25