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Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,0,0);">^:SUPPORT, RANGED, PUSHER
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+CODEX=ATT. & MOV. SPEED 1.333 & 480-522, DAMAGE 357 (322), ARMOR 17.5 (18.9), HP 1689 (2183), MP 3289 (2964)</span>

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Merrick's Bounty

Generates extra gold when not killing creeps

ESSENTIAL

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Jade Spire

Bonus Cast Range

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

OFFENSIVE

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Portal Key

Grants the ability to teleport short distances.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 1

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

LVL 2

Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 3

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

LVL 4

Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 5

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 6

Staccato

Target an enemy unit to deal 50 / 60 / 65 / 70 Magic Damage and a 1 second Stun. Staccato then gains 1 / 2 / 3 / 4 charges. Activating again will consume a charge and deal 50 Magic Damage and a .25 second Stun to the target.

LVL 7

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

LVL 8

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

LVL 9

Disco Inferno

Target a location to create a dance floor for 6 seconds. Enemies on the dance floor take 18 / 27 / 36 / 45 Magic Damage per second (0.75x if moving) and allies heal 10 / 18 / 26 / 34 Health per second (1.25x if moving). Creeps receive 85% of the effects.

LVL 10

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 11

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

LVL 12

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

LVL 13

Arcane Hymn

Passively grants nearby ally heroes {0,0.5,1,1.5,2} Magic Armor Penetration, {0,15,20,25,30}% Healing Output Increase, and {0,20,40,60,80} Cast Speed.

Activate this ability to cast Disco Inferno on yourself and have its effects follow you for the duration.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Protective Melody

Activate to channel for up to 4 / 5 / 6 seconds, granting nearby allies (except self) 100% Physical and Magic Damage Reduction.

Staff of the Master allows Rhapsody to move while channeling. Increases duration.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25