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HERO: Prisoner 945
TITLE: best prisonerguide ingame
Written By: B0RAG0L
Date Last Modified: 01/21/19
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 1
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 2
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 3
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 4
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 5
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
LVL 6
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 7
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 8
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 9
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 10
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
LVL 11
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 12
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 13
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25