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HERO: Kinesis
TITLE: ^G^:TBILISIS Guide For PROFI. KINESI
Written By: TBILISI
Date Last Modified: 09/10/16
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
<span style="color: rgb(255,0,0);">^:RANGED, GANKER, SOLO, SUPPORT
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+GENJURO=ATT. & MOV. SPEED 2.222 & 432, DAMAGE 364, ARMOR 15.3, HP 1879, MP 2132</span>
Apprentice's Robe
6 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Portal Key
Grants the ability to teleport short distances.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Bound Eye
Reveals stealth around the wielder.
Drops upon wielder's death.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 1
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 2
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 3
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 4
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 5
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 6
Telekinetic Control
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.
LVL 7
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 8
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 9
Thoughtsteal
Activate to steal the first ability from the target hero and Silence them for 2 seconds.
The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.
LVL 10
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 11
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 12
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 13
Inherent Defense
Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.
Passively grants a stacking Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Stasis Smash
Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25