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HERO: Master Of Arms
TITLE: Best MoA guide 1800+
Written By: Shades
Date Last Modified: 07/15/17
Overcharged Shot
Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 70 / 140 / 210 / 280 Magic Damage and a 1.2 / 1.4 / 1.6 / 1.8 second Stun to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.
Acid Bomb
Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4, applies a 11 / 14 / 17 / 20% Movement Speed Slow, and deals 20 / 35 / 50 / 65 Physical Damage per second to enemies which stand in it.
Weapon Enhancement
Bulldozer
Bulldozer adds 150 Attack Range and {0,8,16,24,32} Attack Damage.
Cheetah
Cheetah reduces your Attack Damage by 10% against heroes and increases Attack Speed by {0,45,70,95,120}.
Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.
Master's Call
Target an ally hero or self to grant them a shield that absorbs 200 / 400 / 600 post-mitigation Damage. Lasts up to 8 seconds.
Independent of the shield, you gain 100 / 150 / 200 Attack Speed on Cheetah and an extra 40 / 50 / 60 Attack Damage on Bulldozer for 25 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Master of Arms is a carry with incredibly high attack speed. Try to play defensively early on until you get your core items, then proceed to push with your team.
Duck Boots
3 Agility
Health Potion
Use to heal target 400 Health over 10 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Weapon Enhancement
Bulldozer
Bulldozer adds 150 Attack Range and {0,8,16,24,32} Attack Damage.
Cheetah
Cheetah reduces your Attack Damage by 10% against heroes and increases Attack Speed by {0,45,70,95,120}.
Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.
LVL 1
Overcharged Shot
Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 70 / 140 / 210 / 280 Magic Damage and a 1.2 / 1.4 / 1.6 / 1.8 second Stun to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.
LVL 2
Weapon Enhancement
Bulldozer
Bulldozer adds 150 Attack Range and {0,8,16,24,32} Attack Damage.
Cheetah
Cheetah reduces your Attack Damage by 10% against heroes and increases Attack Speed by {0,45,70,95,120}.
Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.
LVL 3
Acid Bomb
Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4, applies a 11 / 14 / 17 / 20% Movement Speed Slow, and deals 20 / 35 / 50 / 65 Physical Damage per second to enemies which stand in it.
LVL 4
Weapon Enhancement
Bulldozer
Bulldozer adds 150 Attack Range and {0,8,16,24,32} Attack Damage.
Cheetah
Cheetah reduces your Attack Damage by 10% against heroes and increases Attack Speed by {0,45,70,95,120}.
Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.
LVL 5
Master's Call
Target an ally hero or self to grant them a shield that absorbs 200 / 400 / 600 post-mitigation Damage. Lasts up to 8 seconds.
Independent of the shield, you gain 100 / 150 / 200 Attack Speed on Cheetah and an extra 40 / 50 / 60 Attack Damage on Bulldozer for 25 seconds.
LVL 6
Weapon Enhancement
Bulldozer
Bulldozer adds 150 Attack Range and {0,8,16,24,32} Attack Damage.
Cheetah
Cheetah reduces your Attack Damage by 10% against heroes and increases Attack Speed by {0,45,70,95,120}.
Staff of the Master simultaneously grants the effects of both Bulldozer and Cheetah.
LVL 7
Acid Bomb
Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4, applies a 11 / 14 / 17 / 20% Movement Speed Slow, and deals 20 / 35 / 50 / 65 Physical Damage per second to enemies which stand in it.
LVL 8
Acid Bomb
Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4, applies a 11 / 14 / 17 / 20% Movement Speed Slow, and deals 20 / 35 / 50 / 65 Physical Damage per second to enemies which stand in it.
LVL 9
Acid Bomb
Lobs an Acid Bomb at the target location that rolls, spraying acid which lasts for 6 seconds that lowers Armor by 1 / 2 / 3 / 4, applies a 11 / 14 / 17 / 20% Movement Speed Slow, and deals 20 / 35 / 50 / 65 Physical Damage per second to enemies which stand in it.
LVL 10
Master's Call
Target an ally hero or self to grant them a shield that absorbs 200 / 400 / 600 post-mitigation Damage. Lasts up to 8 seconds.
Independent of the shield, you gain 100 / 150 / 200 Attack Speed on Cheetah and an extra 40 / 50 / 60 Attack Damage on Bulldozer for 25 seconds.
LVL 11
Overcharged Shot
Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 70 / 140 / 210 / 280 Magic Damage and a 1.2 / 1.4 / 1.6 / 1.8 second Stun to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.
LVL 12
Overcharged Shot
Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 70 / 140 / 210 / 280 Magic Damage and a 1.2 / 1.4 / 1.6 / 1.8 second Stun to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.
LVL 13
Overcharged Shot
Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts 70 / 140 / 210 / 280 Magic Damage and a 1.2 / 1.4 / 1.6 / 1.8 second Stun to the main target, and 100 Magic Damage and a 40% Tapering Slow over 1.5 seconds to targets hit by the split projectiles.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Master's Call
Target an ally hero or self to grant them a shield that absorbs 200 / 400 / 600 post-mitigation Damage. Lasts up to 8 seconds.
Independent of the shield, you gain 100 / 150 / 200 Attack Speed on Cheetah and an extra 40 / 50 / 60 Attack Damage on Bulldozer for 25 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25