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HERO: Tempest
TITLE: best tempest guide ingame
Written By: B0RAG0L
Date Last Modified: 09/02/15
Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
Elemental Void
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.
Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Portal Key
Grants the ability to teleport short distances.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
LVL 1
Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
LVL 2
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
LVL 3
Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
LVL 4
Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
LVL 5
Elemental Void
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.
Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.
LVL 6
Glacial Blasts
Target an enemy unit to instantly blast it with ice.
On each impact, deals 30 / 50 / 70 / 90 Magic Damage to target and applies a 0.25 / 0.5 / 0.75 / 1 second(s) Stun. Impacts a maximum of 3 time(s). Each impact occurs in 2 second intervals.
Staff of the Master effect: Damage Type is changed to True.
LVL 7
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
LVL 8
Elemental
Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. The Elementals have a ranged attack of 18 / 24 / 30 / 36 Physical Damage and 240 / 270 / 300 / 330 Health.
Level 1 of this ability cannot target allied units.
Staff of the Master effect: Damage Type is changed to True.
LVL 9
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
LVL 10
Elemental Void
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.
Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.
LVL 11
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
LVL 12
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
LVL 13
Meteor
Target an area to travel to the location and spawn a Meteor.
The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.
Goes on a 3 second cooldown when taking damage from enemy players.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Elemental Void
Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.
Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds. Also automatically spawns a Meteor at target location.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25