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HERO: Doctor Repulsor
TITLE: Doctor Repulsor
Written By: Bloodflare
Date Last Modified: 04/09/20
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
Ludicrous Speed
Mana cost: 20 + 8% of Max Mana
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.
Deals 6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.
Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.
Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Health Potion
Use to heal target 400 Health over 10 seconds.
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Sustainer
5 Health/s
125% Mana Regeneration
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Arcana
6 Intelligence
50% Mana Regeneration
10 Damage
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Null Stone
Periodically blocks single-target abilities.
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
LVL 1
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 2
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
LVL 3
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 4
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 5
Ludicrous Speed
Mana cost: 20 + 8% of Max Mana
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.
Deals 6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.
Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.
Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.
LVL 6
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 7
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
LVL 8
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
LVL 9
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
LVL 10
Ludicrous Speed
Mana cost: 20 + 8% of Max Mana
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.
Deals 6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.
Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.
Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.
LVL 11
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
LVL 12
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
LVL 13
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Ludicrous Speed
Mana cost: 20 + 8% of Max Mana
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.
Deals 6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.
Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.
Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25