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HERO: Ravenor
TITLE: Mojo_Lojo's Ravenor Guide
Written By: Mojo_Lojo
Date Last Modified: 12/13/21
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Ravenor is an initiator and a carry.
This guide blends movement speed with attack speed with survival.
Pick your target, burn him down, escape. Then repeat.
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Orb of Zamos
Buffs you and a nearby ally with speed.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Twin Blades
Grants a secondary attack.
Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Corrupted Sword
Can be consumed to permanently gain damage.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Pegasus Boots
Movement Modifier
125 Movement Speed. Use to teleport to units and buildings.
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 1
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 2
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 3
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 4
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 5
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
LVL 6
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 7
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 8
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 9
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 10
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
LVL 11
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 12
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 13
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25