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HERO: Keeper of the Forest
TITLE: ^G^:TBILISIS Guide For PROFI. KEEPER
Written By: TBILISI
Date Last Modified: 09/14/16
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
<span style="color: rgb(255,0,0);">^:JUNGLE, MELEE, INITIATOR, PUSHER
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+HEART=ATT. & MOV. SPEED 2.222 & 396, DAMAGE 315, ARMOR 21, HP 3920, MP 1274</span>
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.
Bolstering Armband
6 Strength
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Alchemist's Bones
Kills the target creep and gives bonus gold.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Bound Eye
Reveals stealth around the wielder.
Drops upon wielder's death.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Abyssal Skull
Grants allied melee units a lifesteal aura.
Null Stone
Periodically blocks single-target abilities.
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 1
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 2
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 3
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 4
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 5
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 6
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 7
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 8
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 9
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 10
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 11
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 12
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 13
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25