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Release
Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.
Push Polarity: Enemies also deal 10% less damage.
Pull Polarity: Enemies also take 10% more damage.
Magnetic Surge
Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.
Right click to auto-cast.
Polarity Swap
Activate to swap between pushing and pulling on all of Flux's abilities.
Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.
Pulling mode - press to switch to Pushing mode.
Discharge
Activate to push or pull (depending on polarity) nearby enemy heroes.
Displaces 400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.
Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
While flux ulti setups with team aoe is strong, his individual worth as a tanking damage dealing powerhouse is often overlooked. I prefer to play him in the middle and dual long lane setups.
Crushing Claws
3 Strength
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Astrolabe
Activate to heal nearby allies.
Bolstering Armband
6 Strength
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Portal Key
Grants the ability to teleport short distances.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Null Stone
Periodically blocks single-target abilities.
Magnetic Surge
Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.
Right click to auto-cast.
LVL 1
Release
Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.
Push Polarity: Enemies also deal 10% less damage.
Pull Polarity: Enemies also take 10% more damage.
LVL 2
Release
Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.
Push Polarity: Enemies also deal 10% less damage.
Pull Polarity: Enemies also take 10% more damage.
LVL 3
Magnetic Surge
Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.
Right click to auto-cast.
LVL 4
Magnetic Surge
Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.
Right click to auto-cast.
LVL 5
Discharge
Activate to push or pull (depending on polarity) nearby enemy heroes.
Displaces 400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.
Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.
LVL 6
Magnetic Surge
Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.
Right click to auto-cast.
LVL 7
Release
Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.
Push Polarity: Enemies also deal 10% less damage.
Pull Polarity: Enemies also take 10% more damage.
LVL 8
Release
Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.
Push Polarity: Enemies also deal 10% less damage.
Pull Polarity: Enemies also take 10% more damage.
LVL 9
Polarity Swap
Activate to swap between pushing and pulling on all of Flux's abilities.
Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.
Pulling mode - press to switch to Pushing mode.
LVL 10
Discharge
Activate to push or pull (depending on polarity) nearby enemy heroes.
Displaces 400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.
Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.
LVL 11
Polarity Swap
Activate to swap between pushing and pulling on all of Flux's abilities.
Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.
Pulling mode - press to switch to Pushing mode.
LVL 12
Polarity Swap
Activate to swap between pushing and pulling on all of Flux's abilities.
Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.
Pulling mode - press to switch to Pushing mode.
LVL 13
Polarity Swap
Activate to swap between pushing and pulling on all of Flux's abilities.
Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.
Pulling mode - press to switch to Pushing mode.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Discharge
Activate to push or pull (depending on polarity) nearby enemy heroes.
Displaces 400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.
Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25