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Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,0,0);">^:CARRY, MELEE, INITIATOR
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+DAEMONIC=ATT. & MOV. SPEED 2.222 & 396, DAMAGE 293, ARMOR 22.9, HP 3730, MP 1235</span>

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 1

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 2

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 3

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 4

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 5

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 6

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 7

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 8

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 9

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 10

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 11

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 12

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 13

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 14

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 15

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25