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HERO: Dampeer
TITLE: TimeDilator's Dampeer Guide
Written By: TimeDilator
Date Last Modified: 12/28/15
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This is a HON hero guide for Dampeer.
Iron Shield
Grants a 70% chance to block a small amount of hero damage.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Spiked Bola
Cast to Disarm an enemy.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Jade Spire
Bonus Cast Range
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 1
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 2
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 3
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 4
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 5
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
LVL 6
Terrorize
Activate to deal 75 / 125 / 175 / 225 Magic Damage and a 1 second Fear to enemies in an area around you.
Increase the damage by 35 and the fear duration by 0.25 seconds for each Essence Dampeer possesses. Max Fear Duration of 2 seconds with Staff of the Master.
LVL 7
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 8
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 9
Vampiric Flight
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50 / 90 / 130 / 170 Magic Damage to them and is healed for 12 / 18 / 24 / 30.
Increases the damage by 30 and heal by 10 for each Essence Dampeer possesses.
LVL 10
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
LVL 11
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 12
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 13
Bloodthirst
Passively grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.
Toggle to affect only nearby allied heroes.
Passively gains 10 Attack Speed for each Essence Dampeer possesses.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Consume
Target an enemy to deal 200 / 300 / 400 Magic Damage to them while Dampeer is healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence Dampeer possesses and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if Consume kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, Essence count is reduced to a minimum of 1 if you have more than 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6 and reduces Essences lost on death.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25