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HERO: Myrmidon
TITLE: Mojo_Lojo's Myrmidon Guide
Written By: Mojo_Lojo
Date Last Modified: 05/11/21
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
Forced Evolution
Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.
Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Go FISHMAN!
Myrmidon is a kooky, fishy support/ganker. This guide focuses on magic damage, support, and survivability; he can morph into magic damage carry.
Stun lock, rush, kill!
Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.
Homecoming Stone
Teleports you to a friendly structure.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Orb of Zamos
Buffs you and a nearby ally with speed.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Health Potion
Use to heal target 400 Health over 10 seconds.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
LVL 1
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
LVL 2
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
LVL 3
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
LVL 4
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
LVL 5
Forced Evolution
Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.
Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.
LVL 6
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
LVL 7
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
LVL 8
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
LVL 9
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
LVL 10
Forced Evolution
Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.
Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.
LVL 11
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
LVL 12
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
LVL 13
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Forced Evolution
Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.
Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25