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LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Sit back, shoot, and
Just wreck 'em all!
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Sorcery Boots
When activated, replenishes 160 mana to self and nearby allies.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Null Stone
Periodically blocks single-target abilities.
Corrupted Sword
Can be consumed to permanently gain damage.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Spiked Bola
Cast to Disarm an enemy.
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 1
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 2
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 3
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 4
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 5
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 6
Special Ammunition
Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.
LVL 7
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 8
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 9
LRM
Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.
Activate mid-channel to Turn toward your cursor while firing your LRM.
LVL 10
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 11
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 12
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 13
Mortar Shot
Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.
Can be activated while channeling.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Homing Missile
Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.
Stun duration increases with the travel length of the missile, minimum of 1 second.
Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25