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Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Lifetube

4.5 Health/s

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Manatube

100% Mana Regeneration

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Lightbrand

Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Icebrand

Freeze Modifier
Grants a slowing attack.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 1

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 2

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 3

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 4

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 5

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 6

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 7

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 8

Vanish

Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.

Stealth Mode grants you Invisiblity with a 0.5 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.

When Stealth ends, you gain
75 / 150 / 225 / 300 Attack Speed for 4 attacks.

LVL 9

Disarm

Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.

LVL 10

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 11

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 12

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 13

Electric Eye

Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.

Activate the sub-ability to detonate the nearest Eye, applying a 2 / 3 / 4 / 5 second Silence in the area.

May be placed while in stealth and up to
2 / 3 / 4 / 5 Eyes may be placed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Marksman Shot

Target an enemy to channel for 1.5 seconds.

After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.

Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25