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Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
King Klout is an initiator and semi carry, he's good against stun lock heroes like tempest, pandamonium and works greatly with tempest and behemoth. Restoration Stone is must have item
Crushing Claws
3 Strength
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Sorcery Boots
When activated, replenishes 160 mana to self and nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Homecoming Stone
Teleports you to a friendly structure.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Twin Blades
Grants a secondary attack.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Portal Key
Grants the ability to teleport short distances.
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 1
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 2
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 3
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 4
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 5
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
LVL 6
Goblin Toss
When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. Target an enemy to throw the first one at them, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Applies 85 / 110 / 135 / 160 Magic Damage and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds within the area
- GREEN: Same as RED, but bounces to two additional nearby enemies.
LVL 7
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 8
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 9
Bluster
On use and every 2 seconds for the next 6 seconds (4 times total), deals 15 / 30 / 45 / 60 Magic Damage and applies a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Hitting Enemy Heroes several times will upgrade your Minions.
LVL 10
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
LVL 11
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 12
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 13
Conscription
All non-DOT damage you deal applies stacks of Conscription for 3 seconds; each stack lowers Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When someone receives {5} stacks, they take 20 / 40 / 60 / 80 Magic Damage, Transformed and Slowed for 1 / 1.5 / 2 / 2.5 seconds, and one of your Minions is upgraded.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Parade of Power
Target a direction to fire a bolt in a line. Any enemy hit takes up to 150 / 250 / 350 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Hitting enemy heroes upgrades your Minions.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25