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HERO: Solstice
TITLE: ^:^y AP0CALYPSE BRINGER
Written By: _AP0CALYPSE_
Date Last Modified: 09/17/20
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
^:<span style="color: rgb(255,0,0);"> BRING THE APOCALYPSE TO YOUR FOES.</span>
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Veiled Rot
Activate to give yourself and your nearby units invisibility for 30 seconds.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Homecoming Stone
Teleports you to a friendly structure.
Marchers
Movement Modifier
45 Movement Speed
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Wind Whistle
15 Movement Speed
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Portal Key
Grants the ability to teleport short distances.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 1
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 2
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 3
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 4
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 5
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 6
Graceful Strikes
Day Time
Passively adds to your 3rd attack 55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.
LVL 7
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 8
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 9
Blinding Dash
Day Time
Target an enemy to charge at it granting 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.
LVL 10
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 11
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 12
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 13
Shining Rays
Day Time
Grants 700 Clearvision and deals 15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Pure Light
Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25