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Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

Pure Light

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a
50% tapering slow for 6 seconds.
Night Time
Applies a
1.5 second Fear.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

^:<span style="color: rgb(255,0,0);"> BRING THE APOCALYPSE TO YOUR FOES.</span>

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Veiled Rot

Activate to give yourself and your nearby units invisibility for 30 seconds.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Homecoming Stone

Teleports you to a friendly structure.

Marchers

Movement Modifier
45 Movement Speed

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Wind Whistle

15 Movement Speed

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

LVL 1

Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

LVL 2

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

LVL 3

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

LVL 4

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

LVL 5

Pure Light

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a
50% tapering slow for 6 seconds.
Night Time
Applies a
1.5 second Fear.

LVL 6

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

LVL 7

Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

LVL 8

Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

LVL 9

Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

LVL 10

Pure Light

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a
50% tapering slow for 6 seconds.
Night Time
Applies a
1.5 second Fear.

LVL 11

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

LVL 12

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

LVL 13

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Pure Light

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a
50% tapering slow for 6 seconds.
Night Time
Applies a
1.5 second Fear.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25