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HERO: Artesia
TITLE: Aguante Artesia Vieja
Written By: _Gabbo_
Date Last Modified: 02/17/18
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
No me importa nada.
Crushing Claws
3 Strength
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Grave Locket
Collects gold and experience from an ally's kills.
Ring of the Teacher
Grants a minor Armor and mana regeneration aura.
Orb of Zamos
Buffs you and a nearby ally with speed.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Astrolabe
Activate to heal nearby allies.
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 1
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 2
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 3
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 4
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 5
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
LVL 6
Arcane Missile
Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.
On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.
LVL 7
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 8
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 9
Arcane Bolts
On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.
Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.
LVL 10
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 11
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
LVL 12
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 13
Dance of Death
Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.
Using abilities, items, and moving will not stop the channel.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Essence Projection
Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
The Projection can be moved on an 8 second cooldown provided it has not taken damage.
Staff of the Master increases cast range to Global.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25