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HERO: Martyr
TITLE: ^O Midwars Staff/Support/Tank Martyr
Written By: Nathr
Date Last Modified: 01/04/20
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Your goal is to keep your team alive. But you also want to be nice and tanky. :D
Just wreck 'em all!
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Sorcery Boots
When activated, replenishes 160 mana to self and nearby allies.
Astrolabe
Activate to heal nearby allies.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Soultrap
Charge with hero deaths. Use charges to heal or damage.
Jade Spire
Bonus Cast Range
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spiked Bola
Cast to Disarm an enemy.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Null Stone
Periodically blocks single-target abilities.
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 1
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 2
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 3
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 4
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 5
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 6
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 7
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 8
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 9
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 10
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 11
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 12
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 13
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25