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HERO: Riftwalker
TITLE: TimeDilator's Riftwalker Guide
Written By: TimeDilator
Date Last Modified: 02/22/16
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Trinket of Restoration
2 Health Regeneration
Astrolabe
Activate to heal nearby allies.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Soultrap
Charge with hero deaths. Use charges to heal or damage.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Jade Spire
Bonus Cast Range
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 1
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 2
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 3
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 4
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 5
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 6
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 7
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 8
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 9
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 10
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 11
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 12
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 13
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25