Error - This is a list of what has happened / what has gone wrong!

Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

Shockwave

Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Merrick's Bounty

Generates extra gold when not killing creeps

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Apprentice's Robe

6 Intelligence

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Scarab

50% Mana Regeneration

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Jade Spire

Bonus Cast Range

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Ultor's Heavy Helm

Use to grant allies and structures damage block.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

LVL 1

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

LVL 2

Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

LVL 3

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

LVL 4

Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

LVL 5

Shockwave

Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.

LVL 6

Fissure

Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.

Wall lasts for
6.5 / 7 / 7.5 / 8 seconds.

Ability can be
activated again to collapse the wall early.

LVL 7

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

LVL 8

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

LVL 9

Heavyweight

Passively deal 25 / 50 / 75 / 100 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.

LVL 10

Shockwave

Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.

LVL 11

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

LVL 12

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

LVL 13

Enrage

Activate to cause your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. Enrage also grants True Strike.

Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Shockwave

Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 40 / 50 Magic Damage for every enemy unit in range.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25