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Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Go mid to get the early levels and when you see the opportunity you start roaming with your ult.

Max Q or E, doesn't matter, I prefer Q.

Steamboots if u win lane, striders if u lose.

STARTING

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Grave Locket

Collects gold and experience from an ally's kills.

Homecoming Stone

Teleports you to a friendly structure.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 1

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 2

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 3

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 4

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 5

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 6

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 7

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 8

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 9

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 10

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 11

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 12

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 13

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25