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HERO: Electrician
TITLE: deidarahei's Electrician Guide
Written By: deidarahei
Date Last Modified: 02/22/16
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
INTRODUCE YOUR GUIDE . . .
Merrick's Bounty
Generates extra gold when not killing creeps
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Crushing Claws
3 Strength
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Mark of the Novice
3 Intelligence
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Portal Key
Grants the ability to teleport short distances.
Null Stone
Periodically blocks single-target abilities.
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Jade Spire
Bonus Cast Range
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 1
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 2
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 3
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 4
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 5
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
LVL 6
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 7
Energy Absorption
Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.
Electrician gains 12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).
LVL 8
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 9
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 10
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
LVL 11
Electric Shield
Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).
The shield absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.
Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
LVL 12
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 13
Static Grip
Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.
The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Cleansing Shock
Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.
Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.
Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25