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HERO: Doctor Repulsor
TITLE: ^o^:tWks's ^W^:Doctor Repulsor Guide
Written By: `k1NGOD
Date Last Modified: 03/20/16
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
Ludicrous Speed
Mana cost: 20 + 8% of Max Mana
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.
Deals 6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.
Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.
Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Grave Locket
Collects gold and experience from an ally's kills.
Lightbrand
Searing, Magic Lifesteal Modifier
Applies stacking Magic DoT on attacks
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Sustainer
5 Health/s
125% Mana Regeneration
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Jade Spire
Bonus Cast Range
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
LVL 1
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 2
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
LVL 3
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 4
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 5
Ludicrous Speed
Mana cost: 20 + 8% of Max Mana
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.
Deals 6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.
Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.
Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.
LVL 6
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
LVL 7
Electric Frenzy
Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.
When charged, his next attack will deal an additional 35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.
LVL 8
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
LVL 9
Magnetic Contraption
Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.
LVL 10
Ludicrous Speed
Mana cost: 20 + 8% of Max Mana
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.
Deals 6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.
Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.
Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.
LVL 11
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
LVL 12
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
LVL 13
Opposite Charges
Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Ludicrous Speed
Mana cost: 20 + 8% of Max Mana
Target a location to travel at 1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.
Deals 6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.
Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.
Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25