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Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Simply clever

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Fortified Bracer

6 Strength
3 Agility
3 Intelligence

OFFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

DEFENSIVE

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 1

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 2

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 3

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 4

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 5

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 6

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 7

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 8

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 9

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 10

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 11

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 12

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 13

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25